With ray tracing on , Cyberpunk 2077 is athirst . You could call it the young Crysis . Even Nvidia’sRTX 3080is almost no catch for the game when setting are cranked to the max , yet a mellow - end , current - gen GPU is crucial if you want the absolute best ocular result possible . For most the great unwashed , that ’s out of the question . The place was the same for Crysis , too — if you did n’t have the hard cash to kick upstairs your cheat , you were SOL . But when Crysis launched in 2007 , cloud gaming was a far , far by phantasy . That ’s not the shell for hoi polloi hoping to play Cyberpunk 2077 today . Bandwidth limitation aside , the swarm is the unspoiled property to act as cyber-terrorist 2077 for anyone with an RTX 2060 or crushed who does n’t need to see at Night City on average or low graphics .
GPUsare fantastically hard to observe right nowwithout taking your chance on an eBay scalper or hoping your local Micro Center has a few in stock . ( pillager alert : They probably do n’t . ) But to get the most out of Cyberpunk 2077 , you need an Nvidia GPU because of its flesh rate - boosting technical school . If you want ultra graphics preferences at 4 kB , not only do you need at least an RTX 3080 , but DLSS also needs to be turned on — and even the RTX 3080 ca n’t impinge on 60 frames per 2d without overclocking .
AMD and CD Projekt Red are still working together to implement ray tracing onAMD Radeon RX 6000 Series graphics cards , and guess by how voiceless of a hitting those cards take with ray trace change state on , I ’m assuming it would not be possible for even the RX 6800 XT to deal the biz at 1080p without turning the graphic setting down to mass medium or with its DLSS alternative , Super Resolution , which has yet to make it to current - gen GPUs . I ’ll be surprised if ray trace fall to Cyberpunk 2077 on current - gen AMD GPUs before the end of the twelvemonth .

Screenshot: CD Projekt Red
And the Book of Numbers explain why . My trial terrace was configure with an Intel Core i9 - 10900 K , Asus ROG Maximus XII Extreme , 16 GB ( 8 GB x 2 ) G.Skill Trident Z Royal DDR4 - 3600 DRAM , Samsung 970 Evo 500 GB M.2 PCIe SSD , a Seasonic 1000W PSU , and a Corsair H150i Pro RGB 360 mm AIO for cooling . The same configuration was used for compare all GPUs . For testing over the swarm , I used an Asus ROG Rapture GT - AC2900 router and an Ethernet connection with download speeds of more than 400 Mbps . ( That much bandwidth is emphatically not needed , though . You should have at least 50 Mbps for cloud gaming . )
If you ’re marvel why I did not include non - DLSS electron beam trace result for all the card , it ’s because the frame rate were surprisingly scurvy . So downcast they were n’t deserving creating an extra graph . On average , Cyberpunk 2077 hits Nvidia GPUs with a 40 fps penalty if DLSS is not turned on at the same time as ray trace . If the RTX 3080 can pull off just 43 fps at 1080p on ultra , then the RTX 3070 fall in the 30 ’s with the same preferences . The RTX 3060 Ti ? 20 ’s . At 1440p and 4 K , the RTX 3080 manages only 37 fps and 17 fps , severally . There ’s no point in running the secret plan with DLSS off even if you have an RTX 3080 .
With ray tracing turned off on ultra at 1080p , DLSS is not want . Although if you have anything lower than a RTX 2070 Super , you ’ll want to have DLSS on regardless if you want extremist options . Mid - range and budget cards rarely can manage 60 fps at 1080p , so your option are either bend on DLSS or deform down the computer graphic , and the latter is kind of bete noire to what this game is all about . If you want at least 60 fps with the GTX 1660 Super at 1080p , for example , you ’ll have to turn the graphics options down to mass medium . metier with ray trace net 15 Federal Protective Service , and that ’s as good as it will get — DLSS is not available with the GTX 1660 Super , only RTX GPUs .

Graphic: Joanna Nelius/Gizmodo (In-House Art)
And then there ’s all the bug I ran into on PC , most of which involved crashing when I test to re - load up my secret plan or deepen the resolution from 1080p to 1440p.(The secret plan apparently unravel so regretful on last - gen consoles thatCD Projekt Red is offer repayment . ) Even after the most recent patch , these issues still hang on . I wo n’t get into all the hemipteran I ’ve meet , but equate to playing the game on Stadia and GeForce Now , the game run for much , much smoother via the swarm than on my in high spirits - end PC . The game still suffered the casual halt or clangoring , prompting me to end the program via the Task Manager , but overall my experience was much more pleasurable .
https://gizmodo.com/its-time-to-embrace-cloud-gaming-especially-geforce-no-1845589233
Data usage was n’t as big of an issue as I thought it would be either , even playing at 4 K or with beam of light trace turned on . That ’s good tidings for anyone with one of those galling data point caps ! Data use will vary depending on what is happening on - screen . A monolithic gun fight with multiple allies and enemies will plain practice more data , but if you ’re sitting alone in your apartment rearranging your inventory , that will use much less . It all depend on how much data point needs to flow to and from your machine .

Graphic: Joanna Nelius/Gizmodo (In-House Art)
At four minute of gameplay on Stadia during a heavy - combat charge , I used only 28 GB of datum while playing on the 4 K carrying out setting , or 7 GB per hour , according to my router ’s traffic analyzer . A less strenuous mission used just 14 GB after the same amount of fourth dimension on the same carrying into action scope . GeForce Now used roughly the same amount at 1080p with shaft of light tracing turned on .
Those amounts might differ if you play Cyberpunk 2077 on your phone or telly , but for PC that ’s not defective at all . ( Not to mention any Mac owners can get in on the playfulness via desktop or laptop , because Stadia and GeForce Now are now compatible . ) If you have a 1.2 TB data cap , you could play Cyberpunk 2077 for four hours every individual sidereal day for an entire month and still only use up just under 800 GB of datum . However , it ’s a skilful theme to monitor your information usage , especially if there are multiple people living in your home .
Stadia ’s performance configurations are n’t as granular as GeForce Now , and you ca n’t get ray tracing carrying into action on Stadia either , but if you have a Pro subscription , you’re able to get up to a 4 grand resolution . GeForce Now does n’t bid a higher resolution setting than 1080p , but if you need ray tracing and DLSS , a Founders subscription be $ 5 a calendar month compare to Stadia ’s $ 10 a calendar month for 4 K only . If you hope to upgrade your microcomputer down the road , you probably want to stick with GeForce Now , since it uses games you already have in your Steam , Epic , GOG , etc . libraries .

Graphic: Joanna Nelius/Gizmodo (In-House Art)
Getting a Founders subscription also ensure you have less time to wait for a equipage to open up on Nvidia ’s servers ( it ferment on a first - seed , first - service basis ) , but Stadia does n’t have queue . It might take a minute for the biz to load , depending on how interfering its servers are , but once you ’re in , you ’re in . Your connexion might make the graphics a little bleary depending on how much bandwidth you have ( and some detail is lost via rain cats and dogs anyway ) , but you ’ll always get 60 fps at the best preferences . With ray tracing , GeForce Now does have secure artwork than Stadia , even at 4 atomic number 19 , as you ’ll see from the screenshots above .
If you ’re in the 37.3 % of the great unwashed who own a GTX 1660 Super or lower accord toSteam ’s most recent hardware view , playing Cyberpunk 2077 in the swarm is a much more attractive option , because you could work it irrespective of what ’s in your PC .
Cloud gamingGeForce NowStadia

Graphic: Joanna Nelius/Gizmodo (In-House Art)
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